3DSMAX's polygon tesselator is pretty much broken. It can't handle complicated sets of splines (especially not when there are holes, or multiple contours). This plug-in adds a very simple modifier called "Casey's Tesselator" which, when added on top of a spline object, will tesselate it using SGI's open source implementation of the OpenGL polygon tesselation function. This implementation is very robust and seems to handle everything the MAX built-in tesselator cannot.
Unfortunately, although I have released all of the source code that I wrote in this project into the public domain, I obviously cannot release the plug-in itself and the tesselation code into the public domain because the tesselation code is covered by SGI's Open Source B license. Please read that license in detail to understand the licensing terms of the plug-in and accompanying source code, because it is the most restrictive license governing any part of the program.
Versions: CTess 1.0