Alternate lighting check

Now that the model is starting to look good to me, it's time to check it under a different lighting scenario to see what I've missed. Here I've rendered Sushina with a standard three-point lighting rig (key, fill, back). I'm pleased with how well she held up on the first run, but I think the pores might be a little too pronounced, or perhaps not carefully placed enough (I tried cheating on this model by making an image map which I used to paint the pores, as opposed to painting them entirely by hand like I did with Chefoni, which takes forever... but I think I didn't do a good enough job making the image map and, I didn't really make it oriented like I should have. So I think I should probably go back and redo her bump map with a little more care and thought).

Also, I haven't really mastered the art of eyeball shading with Maxwell yet. For some reason, the eyes look too cloudy to me all the time. I don't know what's causing this. I definitely need to sit down at some point and make a test array where I can isolate the parameters necessary to get the eyes right. Chefoni's eyes have the same problem.


Authored by casey on 2008-08-12 00:24:54

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